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13 lines
No EOL
425 B
C#
13 lines
No EOL
425 B
C#
using Godot;
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namespace Cirno.Scripts.Components.FSM._3DPlayer;
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public partial class IsoPlayerStorageModule : Node
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{
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[Export] public IsoPlayerFSMProxy Root { get; private set; }
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public Node RootAsNode => Root;
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public Vector2 FacingDirection { get; set; } = Vector2.Down;
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public Vector2 AimingDirection { get; set; } = Vector2.Down;
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public Vector2 MovementDirection { get; set; } = Vector2.Zero;
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} |