cirnogodot/Scripts/Resources/BulletScripts/SimpleMovementPattern3D.cs
2025-06-30 17:59:07 +02:00

85 lines
3 KiB
C#

using Cirno.Scripts.AttackPatterns;
using Cirno.Scripts.Utils;
using Godot;
namespace Cirno.Scripts.Resources.BulletScripts;
[GlobalClass]
[Tool]
public partial class SimpleMovementPattern3D : AttackPattern
{
[Export] private Vector2 relativeTargetPosition;
[Export] private float moveDuration = 2f;
[Export] public bool RelativeToPlayer { get; private set; }
[Export] private Tween.TransitionType transitionType = Tween.TransitionType.Linear;
[Export] private Tween.EaseType easeType = Tween.EaseType.InOut;
public override IPatternMachine MakeMachine(Node parent)
{
return new SimpleMovementPatternMachine(this, parent);
}
public class SimpleMovementPatternMachine(SimpleMovementPattern3D pattern, Node parent) : IPatternMachine
{
public Node Parent => parent;
private Tween tween;
private bool isComplete = false;
protected IScriptHost3D Boss;
public void Start()
{
if (parent is not IScriptHost3D boss)
return;
Boss = boss;
tween = Parent.CreateTween();
isComplete = false;
// Vector2 targetPosition = (Boss?.HomePosition.ToVector2() ?? boss.ParentObject.GlobalPosition.ToVector2()) + pattern.relativeTargetPosition;
var offset = pattern.relativeTargetPosition;
var targetPosition = (Boss?.HomePosition.ToVector2() ?? boss.ParentObject.GlobalPosition.ToVector2());
if (pattern.RelativeToPlayer && GameController.Instance.PlayerPosition.HasValue)
{
var bossPos2D = boss.ParentObject.GlobalPosition.ToVector2();
var playerPos2D = GameController.Instance.PlayerPosition.Value.ToVector2();
var toPlayer = (playerPos2D - bossPos2D).Normalized();
var left = new Vector2(-toPlayer.Y, toPlayer.X); // Perpendicular toPlayer (left)
// Transform the relative offset into the rotated coordinate space
Vector2 transformedOffset = toPlayer * offset.Y + left * offset.X;
targetPosition += transformedOffset;
}
else
{
// Apply default offset from home
targetPosition += offset;
}
var targetPosition3D = targetPosition.ToVector3(boss.ParentObject.GlobalPosition.Y);
boss.ChangeSpriteDirection(-(boss.ParentObject.GlobalPosition.ToVector2() - targetPosition));
tween.TweenProperty(boss.ParentObject, "global_position", targetPosition3D, pattern.moveDuration)
.SetTrans(pattern.transitionType)
.SetEase(pattern.easeType)
.Finished += () =>
{
isComplete = true;
boss.ChangeSpriteDirection(Vector2.Zero);
};
}
public void UpdatePattern(double delta) { }
public bool IsComplete()
{
return isComplete;
}
}
}