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https://gitlab.com/MaddoScientisto/cirnogodot.git
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85 lines
3 KiB
C#
85 lines
3 KiB
C#
using Cirno.Scripts.AttackPatterns;
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using Cirno.Scripts.Utils;
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using Godot;
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namespace Cirno.Scripts.Resources.BulletScripts;
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[GlobalClass]
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[Tool]
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public partial class SimpleMovementPattern3D : AttackPattern
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{
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[Export] private Vector2 relativeTargetPosition;
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[Export] private float moveDuration = 2f;
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[Export] public bool RelativeToPlayer { get; private set; }
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[Export] private Tween.TransitionType transitionType = Tween.TransitionType.Linear;
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[Export] private Tween.EaseType easeType = Tween.EaseType.InOut;
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public override IPatternMachine MakeMachine(Node parent)
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{
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return new SimpleMovementPatternMachine(this, parent);
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}
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public class SimpleMovementPatternMachine(SimpleMovementPattern3D pattern, Node parent) : IPatternMachine
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{
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public Node Parent => parent;
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private Tween tween;
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private bool isComplete = false;
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protected IScriptHost3D Boss;
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public void Start()
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{
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if (parent is not IScriptHost3D boss)
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return;
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Boss = boss;
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tween = Parent.CreateTween();
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isComplete = false;
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// Vector2 targetPosition = (Boss?.HomePosition.ToVector2() ?? boss.ParentObject.GlobalPosition.ToVector2()) + pattern.relativeTargetPosition;
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var offset = pattern.relativeTargetPosition;
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var targetPosition = (Boss?.HomePosition.ToVector2() ?? boss.ParentObject.GlobalPosition.ToVector2());
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if (pattern.RelativeToPlayer && GameController.Instance.PlayerPosition.HasValue)
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{
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var bossPos2D = boss.ParentObject.GlobalPosition.ToVector2();
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var playerPos2D = GameController.Instance.PlayerPosition.Value.ToVector2();
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var toPlayer = (playerPos2D - bossPos2D).Normalized();
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var left = new Vector2(-toPlayer.Y, toPlayer.X); // Perpendicular toPlayer (left)
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// Transform the relative offset into the rotated coordinate space
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Vector2 transformedOffset = toPlayer * offset.Y + left * offset.X;
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targetPosition += transformedOffset;
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}
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else
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{
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// Apply default offset from home
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targetPosition += offset;
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}
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var targetPosition3D = targetPosition.ToVector3(boss.ParentObject.GlobalPosition.Y);
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boss.ChangeSpriteDirection(-(boss.ParentObject.GlobalPosition.ToVector2() - targetPosition));
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tween.TweenProperty(boss.ParentObject, "global_position", targetPosition3D, pattern.moveDuration)
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.SetTrans(pattern.transitionType)
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.SetEase(pattern.easeType)
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.Finished += () =>
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{
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isComplete = true;
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boss.ChangeSpriteDirection(Vector2.Zero);
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};
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}
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public void UpdatePattern(double delta) { }
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public bool IsComplete()
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{
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return isComplete;
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}
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}
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}
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