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https://gitlab.com/MaddoScientisto/cirnogodot.git
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51 lines
No EOL
1.3 KiB
C#
51 lines
No EOL
1.3 KiB
C#
using Godot;
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namespace Cirno.Scripts.Resources.Events;
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[GlobalClass]
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public partial class ControlEnemyEvent : EventResource
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{
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[Export]
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public NodePath Target { get; set; }
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private Node _parent;
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private bool _isComplete = false;
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public override bool IsComplete()
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{
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return _isComplete;
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}
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public override void Init(Node parent)
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{
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_parent = parent;
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}
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public override void Start(Node parentNode)
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{
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_isComplete = false;
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if (_parent.GetNode<Node2D>(Target) is Enemy enemy)
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{
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GameManager.Instance.CameraTargetObject(enemy);
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GameManager.Instance.Player.SetState(PlayerState.Controlling);
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// _gameManager.Player.RequestMovementDisable(true);
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enemy.AssumeControl();
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// TODO: Do this on the enemy as a module instead
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// if (_gameManager.Player.WingsSprite != null)
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// {
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// var sprite = new Sprite2D();
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// sprite.SetTexture(_gameManager.Player.WingsSprite);
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// //sprite.GlobalPosition = enemy.GlobalPosition;
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// sprite.SetZIndex(1);
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// enemy.CallDeferred("add_child", sprite);
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// }
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}
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_isComplete = true;
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}
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public override void UpdateEvent(double delta) { }
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} |