cirnogodot/Scripts/Resources/Events/EventResource.cs
2025-06-23 18:30:42 +02:00

13 lines
No EOL
363 B
C#

using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public abstract partial class EventResource : Resource
{
[Export] public bool WaitForCompletion = true;
public abstract void Init(Node parent);
public abstract void Start(Node parent);
public abstract void UpdateEvent(double delta);
public abstract bool IsComplete();
}