cirnogodot/3D/TrenchBroom/EntityDefinitions/solid/Brush/worldspawn_custom.tres
2025-06-19 19:51:56 +02:00

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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://b2cwp7m1sekps"]
[ext_resource type="Script" uid="uid://msq50x6rk4po" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_x7jaa"]
[ext_resource type="Script" uid="uid://oq2ep51w11u5" path="res://3D/TrenchBroom/EntityScripts/Solid/worldspawn.gd" id="2_ypffe"]
[resource]
script = ExtResource("1_x7jaa")
spawn_type = 0
origin_type = 4
build_visuals = true
use_in_baked_light = true
shadow_casting_setting = 1
build_occlusion = true
render_layers = 1
collision_shape_type = 1
collision_layer = 1
collision_mask = 0
collision_priority = 1.0
collision_shape_margin = 0.04
add_textures_metadata = false
add_vertex_metadata = false
add_face_position_metadata = false
add_face_normal_metadata = false
add_collision_shape_face_range_metadata = false
script_class = ExtResource("2_ypffe")
classname = "worldspawn"
description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes."
func_godot_internal = false
base_classes = Array[Resource]([])
class_properties = {}
class_property_descriptions = {}
auto_apply_to_matching_node_properties = false
meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1)
}
node_class = "StaticBody3D"
name_property = ""