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https://gitlab.com/MaddoScientisto/cirnogodot.git
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27 lines
1.2 KiB
Text
27 lines
1.2 KiB
Text
[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=4 format=3 uid="uid://tqytdmynf2ko"]
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[ext_resource type="Resource" uid="uid://bpiblsew5s5so" path="res://3D/TrenchBroom/EntityDefinitions/base/light_base.tres" id="1_dnvj2"]
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[ext_resource type="PackedScene" uid="uid://cnnm5cqi1xfoc" path="res://3D/Scenes/Lights/OmniLight3DSpecial.tscn" id="2_dnvj2"]
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[ext_resource type="Script" uid="uid://c83r7t467hm4m" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="2_mtfeu"]
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[resource]
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script = ExtResource("2_mtfeu")
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scene_file = ExtResource("2_dnvj2")
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apply_rotation_on_map_build = false
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apply_scale_on_map_build = true
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classname = "light_special"
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description = "Special Light entity with two sub spot lights for shadows"
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func_godot_internal = false
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base_classes = Array[Resource]([ExtResource("1_dnvj2")])
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class_properties = {
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"range": 320.0
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}
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class_property_descriptions = {
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"range": "The light's radius in Quake Units. The entity script converts this to Godot Units in the LightOmni script."
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}
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auto_apply_to_matching_node_properties = false
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meta_properties = {
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"model": "{ \"path\": \"textures\\special/light.png\", \"scale\": 1 }"
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}
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node_class = "OmniLight3D"
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name_property = ""
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