cirnogodot/3D/TrenchBroom/EntityDefinitions/point/lights/light_special.tres
2025-06-30 09:30:52 +02:00

27 lines
1.2 KiB
Text

[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=4 format=3 uid="uid://tqytdmynf2ko"]
[ext_resource type="Resource" uid="uid://bpiblsew5s5so" path="res://3D/TrenchBroom/EntityDefinitions/base/light_base.tres" id="1_dnvj2"]
[ext_resource type="PackedScene" uid="uid://cnnm5cqi1xfoc" path="res://3D/Scenes/Lights/OmniLight3DSpecial.tscn" id="2_dnvj2"]
[ext_resource type="Script" uid="uid://c83r7t467hm4m" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="2_mtfeu"]
[resource]
script = ExtResource("2_mtfeu")
scene_file = ExtResource("2_dnvj2")
apply_rotation_on_map_build = false
apply_scale_on_map_build = true
classname = "light_special"
description = "Special Light entity with two sub spot lights for shadows"
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_dnvj2")])
class_properties = {
"range": 320.0
}
class_property_descriptions = {
"range": "The light's radius in Quake Units. The entity script converts this to Godot Units in the LightOmni script."
}
auto_apply_to_matching_node_properties = false
meta_properties = {
"model": "{ \"path\": \"textures\\special/light.png\", \"scale\": 1 }"
}
node_class = "OmniLight3D"
name_property = ""