cirnogodot/Scripts/Misc/CameraTarget.cs
2025-05-07 11:36:03 +02:00

16 lines
No EOL
395 B
C#

using Godot;
namespace Cirno.Scripts.Misc;
public partial class CameraTarget : Node2D
{
public override void _Ready()
{
// register with the controller
var res = GetTree().GetFirstNodeInGroup("camera_controllers");
if (res is not null && res is CameraController cameraController)
{
cameraController.RegisterTarget(this);
}
}
}