cirnogodot/Scripts/Components/FSM/Player/PlayerStorageModule.cs
2025-04-08 10:44:06 +02:00

13 lines
No EOL
325 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class PlayerStorageModule : Node2D
{
[Export]
public PlayerFSMProxy Root { get; private set; }
public Node2D RootAsNode => Root;
public Vector2 FacingDirection { get; set; }
public Vector2 AimingDirection { get; set; }
}