cirnogodot/Scripts/Resources/Events/EventResource.cs
2025-02-13 16:10:22 +01:00

12 lines
No EOL
321 B
C#

using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public abstract partial class EventResource : Resource
{
[Export] public bool WaitForCompletion = true;
public abstract void Start(Node2D parent);
public abstract void UpdateEvent(double delta);
public abstract bool IsComplete();
}