cirnogodot/Scripts/Components/FSM/TestModule.cs
2025-03-08 11:33:26 +01:00

31 lines
No EOL
569 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM;
public partial class TestModule : ModuleBase<PlayerState, CharacterBody2D>
{
public override void EnterState(PlayerState state)
{
}
public override void ExitState(PlayerState state)
{
}
public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
{
GD.Print($"Module Init {Name}");
}
public override void Process(double delta)
{
}
public override void PhysicsProcess(double delta)
{
}
}