cirnogodot/Scripts/Actors/DeathDebris3D.cs
2025-08-05 16:24:21 +02:00

22 lines
No EOL
544 B
C#

using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.Actors;
public partial class DeathDebris3D : Node3D
{
[Export] public EnemyResource EnemyResource { get; private set; }
[Export] public AnimatedSprite3D Sprite { get; private set; }
public void Init(EnemyResource enemyResource)
{
EnemyResource = enemyResource;
if (EnemyResource.DeathAnimation is not null)
{
Sprite.SetSpriteFrames(enemyResource.DeathAnimation);
}
Sprite.Play();
}
}