cirnogodot/Scripts/Components/FSM/Boss/Shooting.cs
2025-05-16 17:38:02 +02:00

123 lines
No EOL
3 KiB
C#

using System.Threading.Tasks;
using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Components.FSM.Enemy;
using Cirno.Scripts.Enums;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.ScriptableBullets;
using Godot;
namespace Cirno.Scripts.Components.FSM.Boss;
public partial class Shooting : EnemyStateBase
{
public override EnemyState StateId => EnemyState.Shooting;
[Export] public GenericDamageReceiver DamageReceiver { get; private set; }
[Export] public Weapon EquippedWeapon;
[Export] public EnemyStorageModule StorageModule { get; private set; }
[Export] public BossScriptHostModule BossScriptHostModule { get; private set; }
[Export] public BossScript BossScript { get; set; }
// private Marker2D _cameraMarker;
//
// [Export]
// public Vector2 CameraOffset = Vector2.Zero;
private int _currentPhaseIndex = 0;
public Vector2 HomePosition => StorageModule.HomePosition;
private BossPhase CurrentPhase => BossScript.Phases[_currentPhaseIndex];
private bool _waiting = false;
public float CurrentHealth => DamageReceiver.HealthProvider.CurrentResource;
public override void EnterState()
{
base.EnterState();
DamageReceiver.ChangeState(true);
DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
StartPhase(CurrentPhase);
//CallDeferred(MethodName.InitDeferred);
}
private void InitDeferred()
{
}
private void GrabCamera()
{
}
private void HealthProviderOnResourceDepleted()
{
ChangeState(EnemyState.Dead);
}
public override void ExitState()
{
base.ExitState();
DamageReceiver.HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
DamageReceiver.ChangeState(false);
}
public override void PhysicsProcessState(double delta)
{
base.PhysicsProcessState(delta);
}
public override void ProcessState(double delta)
{
base.ProcessState(delta);
if (_waiting) return;
CurrentPhase.UpdatePhase(delta);
if (CurrentHealth <= CurrentPhase.Threshold && _currentPhaseIndex + 1 < BossScript.Phases.Count)
{
_currentPhaseIndex++;
//_bossHud.SpellCardName = CurrentPhase.PhaseName;
StartPhase(CurrentPhase);
}
}
private void StartPhase(BossPhase phase)
{
GameManager.Instance.ClearBullets();
if (phase.PlayAnimation)
{
_waiting = true;
DamageReceiver.ChangeState(false);
_ = Switchphase(phase);
}
else
{
phase.Start(BossScriptHostModule);
}
}
private async Task Switchphase(BossPhase phase)
{
await PlayAnimation();
_waiting = false;
DamageReceiver.ChangeState(true);
phase.Start(this);
}
private async Task PlayAnimation()
{
await Task.Delay(1000);
}
}