cirnogodot/Scripts/Components/FSM/Boss/BossScriptHostModule.cs
2025-05-16 17:38:02 +02:00

47 lines
No EOL
1 KiB
C#

using Cirno.Scripts.AttackPatterns;
using Cirno.Scripts.Components.FSM.Enemy;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Boss;
public partial class BossScriptHostModule : ModuleBase<EnemyState, CharacterBody2D>, IScriptHost
{
[Export]
public EnemyStorageModule StorageModule { get; private set; }
public Node2D ParentObject => _machine.MainObject;
public Vector2 HomePosition => StorageModule.HomePosition;
private IStateMachine<EnemyState, CharacterBody2D> _machine;
public void ChangeSpriteDirection(Vector2 direction)
{
}
public override void EnterState(EnemyState state)
{
}
public override void ExitState(EnemyState state)
{
}
public override void Init(IStateMachine<EnemyState, CharacterBody2D> machine)
{
_machine = machine;
}
public override void Process(double delta)
{
}
public override void PhysicsProcess(double delta)
{
}
}