mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-03 10:35:53 +00:00
36 lines
No EOL
1.2 KiB
C#
36 lines
No EOL
1.2 KiB
C#
using Cirno.Scripts.Resources.ItemEffects;
|
|
using Godot;
|
|
|
|
namespace Cirno.Scripts.Resources;
|
|
|
|
[GlobalClass]
|
|
[Tool]
|
|
public partial class LootItem : Resource
|
|
{
|
|
[Export] public StringName ItemName { get; set; }
|
|
[Export] public StringName ShortName { get; set; }
|
|
[Export] public StringName ItemDescription { get; set; }
|
|
[Export] public StringName ItemKey { get; set; }
|
|
[Export] public ItemTypes Item;
|
|
[Export] public int Price { get; set; }
|
|
[Export] public ItemEffectResource ItemEffect { get; private set; }
|
|
[Export] public WeaponResource WeaponData { get; set; }
|
|
[Export] public int Amount;
|
|
[Export] public int Max;
|
|
[Export] public bool PickupIfMaxed;
|
|
[Export] public bool ConsumeOnUse;
|
|
[Export] public UiItemType UiType;
|
|
[Export] public bool Selectable;
|
|
[Export] public bool AutoPickup { get; private set; } = false;
|
|
[Export] public Texture2D InventorySprite;
|
|
//[Export] public SpriteFrames WorldSprite;
|
|
//[Export] public PackedScene HudItemScene;
|
|
[Export(PropertyHint.File)] public StringName DropScenePath { get; private set; } // Has to be a string path to avoid recursion issues
|
|
}
|
|
|
|
public enum UiItemType
|
|
{
|
|
NoUI,
|
|
Icon,
|
|
IconText
|
|
} |