cirnogodot/Scripts/Components/FSM/Enemy/EnemyStateMachine.cs
2025-03-20 18:22:40 +01:00

10 lines
No EOL
282 B
C#

using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class EnemyStateMachine : StateMachineBase<EnemyState, CharacterBody2D>
{
[Export] public override EnemyState InitialState { get; protected set; } = EnemyState.Init;
}