mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:15:33 +00:00
148 lines
No EOL
3.6 KiB
C#
148 lines
No EOL
3.6 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Cirno.Scripts.Utils;
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using Godot;
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namespace Cirno.Scripts.UI;
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public partial class InventoryMenu : TabContainer
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{
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private List<ItemsMenu> _itemMenus = [];
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[Export]
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public StringName InventoryActionName { get; private set; } = "inventory";
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[Export]
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public StringName PauseActionName { get; private set; } = "pause";
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[Export]
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public StringName CancelActionName { get; private set; } = "ui_cancel";
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[Export]
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public Control ParentContainer { get; private set; }
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public override void _Ready()
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{
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CallDeferred(MethodName.DeferredInitialize);
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HideCommand();
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}
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private void ShowCommand()
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{
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ParentContainer?.Show();
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this.Show();
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}
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private void HideCommand()
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{
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if (ParentContainer is not null)
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{
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ParentContainer.Hide();
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this.Show();
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}
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else
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{
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this.Hide();
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}
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}
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private new bool IsVisible()
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{
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return ParentContainer?.Visible ?? Visible;
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}
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public override void _Process(double delta)
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{
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if (Input.IsActionJustPressed(InventoryActionName) ||
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Input.IsActionJustPressed(PauseActionName) ||
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Input.IsActionJustPressed(CancelActionName))
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{
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if (IsVisible())
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{
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GameStateManager.Instance.ChangeState(GameState.Playing);
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//CallDeferred(MethodName.HideInventory);
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}
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// else
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// {
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// ShowInventory();
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// }
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}
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}
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private void DeferredInitialize()
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{
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var children = this.GetChildren();
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foreach (var child in children)
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{
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if (child is ItemsMenu menu)
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{
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_itemMenus.Add(menu);
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menu.Init(this);
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}
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}
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//Clear();
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//ItemActivated += OnItemSelected;
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// TODO: Move this on the game manager/controller side
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if (GameStateManager.Instance is not null)
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{
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GameStateManager.Instance.GameStateChange += state =>
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{
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switch (state)
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{
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case GameState.Inventory:
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//CallDeferred(MethodName.ShowInventory);
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ShowInventory();
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break;
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default:
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HideInventory();
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//_ = UnpauseAsync();
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// _ = new Task(async () =>
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// {
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// await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
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// HideInventory();
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// });
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//CallDeferred(MethodName.HideInventory);
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//HideInventory();
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break;
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}
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};
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}
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}
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private async Task UnpauseAsync()
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{
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await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
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HideInventory();
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}
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private void HideInventory()
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{
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if (!IsVisible()) return;
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HideCommand();
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foreach (var menu in _itemMenus)
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{
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menu.Empty();
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}
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}
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private void ShowInventory()
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{
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if (IsVisible()) return;
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ShowCommand();
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foreach (var menu in _itemMenus)
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{
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menu.Fill();
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}
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_itemMenus.FirstOrDefault()?.GrabFocus();
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}
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} |