cirnogodot/Scripts/Resources/Loot/LootDrop.cs

14 lines
No EOL
262 B
C#

using Godot;
namespace Cirno.Scripts.Resources.Loot;
[GlobalClass]
[Tool]
public partial class LootDrop : Resource
{
[Export]
public LootItem Item { get; set; }
[Export(PropertyHint.None, "suffix:%")]
public float Chance { get; set; }
}