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25 lines
831 B
GDScript
25 lines
831 B
GDScript
@tool
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extends EditorPlugin
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var play_test_button:Button
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func _enter_tree() -> void:
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add_play_test_scene_button()
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func _exit_tree() -> void:
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play_test_button.queue_free()
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func add_play_test_scene_button()->void:
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var play_current_button := search_play_current_button(EditorInterface.get_base_control())
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var play_test_button_scene := load("res://addons/godot_test_scene/test_scene_button.tscn") as PackedScene
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play_test_button = play_test_button_scene.instantiate()
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play_current_button.add_sibling(play_test_button)
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func search_play_current_button(node:Node)->Button:
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if node is Button and (node as Button).tooltip_text == "Play the edited scene.":
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return (node as Button)
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for child in node.get_children():
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var button := search_play_current_button(child)
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if button is Button:
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return button as Button
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return null
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