cirnogodot/Scripts/Resources/Events/AlarmEnableEvent.cs
2025-02-23 19:19:12 +01:00

32 lines
No EOL
638 B
C#

using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class AlarmEnableEvent : EventResource
{
private bool _isComplete = false;
private AlarmManager _alarmManager;
public override bool IsComplete()
{
return _isComplete;
}
public override void Init(Node2D parent)
{
_alarmManager = parent.GetAlarmManager();
}
public override void Start(Node2D parent)
{
_alarmManager.SoundAlarm(parent.GlobalPosition);
_isComplete = true;
}
public override void UpdateEvent(double delta)
{
}
}