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39 lines
No EOL
1.1 KiB
C#
39 lines
No EOL
1.1 KiB
C#
using Cirno.Scripts.Enums;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy;
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public partial class Dead : EnemyStateBase
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{
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public override EnemyState StateId => EnemyState.Dead;
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private EnemyStorageModule StorageModule { get; set; }
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private EnemyDropsProvider DropsProvider { get; set; }
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public override void Init(IStateMachine<EnemyState, CharacterBody2D> machine)
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{
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base.Init(machine);
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StorageModule ??= StateMachine.GetModule<EnemyStorageModule>();
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DropsProvider ??= StateMachine.GetModule<EnemyDropsProvider>();
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}
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public override void EnterState()
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{
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base.EnterState();
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// Play death script
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if (StorageModule.Root.DefeatScript is IActivable activatable)
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{
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activatable.Activate(StorageModule.Root.ActivationType);
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}
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DropsProvider.DropLoot();
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GameManager.Instance.AddMotivation(StorageModule.EnemyData.MotivationReward);
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StorageModule.Root.TriggerDeath();
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StorageModule.Root.QueueFree();
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}
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} |