cirnogodot/Scripts/Components/FSM/3DPlayer/Init.cs

30 lines
No EOL
640 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class Init : BaseState<PlayerState, CharacterBody3D>
{
public override PlayerState StateId => PlayerState.Init;
public override void EnterState()
{
// Use Godot timer instead of Task.Delay to stay on main thread
var timer = GetTree().CreateTimer(0.5f);
timer.Timeout += () => StateMachine.SetState(PlayerState.Active);
}
public override void ExitState()
{
}
public override void PhysicsProcessState(double delta)
{
}
public override void ProcessState(double delta)
{
}
}