cirnogodot/Scripts/Components/FSM/3DPlayer/Drowning.cs

35 lines
No EOL
1.1 KiB
C#

using Cirno.Scripts.Components.Actors._3D;
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class Drowning : BaseState<PlayerState, CharacterBody3D>
{
public override PlayerState StateId => PlayerState.Drowning;
private PlayerAnimationProvider3D _animationProvider;
public override void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
{
base.Init(machine);
_animationProvider ??= StateMachine.GetModule<PlayerAnimationProvider3D>();
}
public override void EnterState()
{
_animationProvider.PlayDrowningAnimation();
// Wait for animation to be over and switch to death
_animationProvider.OnAnimationEnded += AnimationProviderOnOnAnimationEnded;
}
private void AnimationProviderOnOnAnimationEnded(StringName animationName)
{
if (animationName != _animationProvider.DrowningAnimationName) return;
_animationProvider.OnAnimationEnded -= AnimationProviderOnOnAnimationEnded;
StateMachine.SetState(PlayerState.Dead);
}
}