cirnogodot/Scripts/Chest.cs
2025-01-28 14:05:38 +01:00

18 lines
No EOL
389 B
C#

namespace Cirno.Scripts;
public partial class Chest : Activable
{
private InventoryManager inventoryManager;
public override void _Ready()
{
inventoryManager = GetNode<InventoryManager>("/root/GameScene/InventoryManager");
}
public override void Activate()
{
inventoryManager.AddRedKeycard();
GetParent().QueueFree();
}
}