cirnogodot/Scripts/Resources/Events/ActivateEvent.cs
2025-06-23 18:30:42 +02:00

61 lines
No EOL
1.3 KiB
C#

using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class ActivateEvent : EventResource
{
[Export] public ActivationType ActivationType = ActivationType.Toggle;
[Export] public Array<NodePath> Targets;
private Node _parent;
private bool _isComplete = false;
protected void ActivateTargets()
{
foreach (var activationTarget in Targets)
{
ActivateTarget(_parent.GetNode<Node2D>(activationTarget));
}
}
private bool ActivateTarget(Node2D activationTarget)
{
if (activationTarget is not IActivable target)
{
GD.PrintErr($"Target {activationTarget.Name} is not activable");
return false;
}
target?.Activate(ActivationType);
GD.Print($"{activationTarget.Name} activated");
return true;
}
public override void Init(Node parent)
{
_parent = parent;
}
public override void Start(Node parent)
{
ActivateTargets();
_isComplete = true;
}
public override void UpdateEvent(double delta)
{
}
public override bool IsComplete()
{
return _isComplete;
}
}