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https://gitlab.com/MaddoScientisto/cirnogodot.git
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84 lines
No EOL
2.2 KiB
C#
84 lines
No EOL
2.2 KiB
C#
using Cirno.Scripts.Utils;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy._3D;
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public partial class NavigationProvider3D : Node
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{
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private Vector3? _lastTargetPosition;
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private CharacterBody3D _characterBody;
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//private NavigationAgent3D _navigationAgent;
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[Export] public NavigationAgent3D NavigationAgent { get; private set; }
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[Export]
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public EnemyStorage3D StorageModule { get; private set; }
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public void Init(CharacterBody3D characterBody)
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{
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_characterBody = characterBody;
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if (NavigationAgent is not null) return;
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//_navigationAgent = this.GetNode<NavigationAgent3D>("NavigationAgent");
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}
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public void SetTarget(Vector3? target)
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{
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_lastTargetPosition = target;
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}
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public void Move(float movementSpeed)
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{
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if (!_lastTargetPosition.HasValue)
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{
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return;
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}
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NavigationAgent.SetTargetPosition(_lastTargetPosition.Value);
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var currentAgentPosition = _characterBody.GlobalPosition;
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if (NavigationAgent.IsNavigationFinished())
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{
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return;
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}
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var nextPathPosition = NavigationAgent.GetNextPathPosition();
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var newVelocity = currentAgentPosition.DirectionTo(nextPathPosition) * movementSpeed;
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newVelocity += StorageModule.KnockbackVelocity;
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if (NavigationAgent.AvoidanceEnabled)
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{
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NavigationAgent.SetVelocity(newVelocity);
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}
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else
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{
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_on_navigation_agent_3d_velocity_computed(newVelocity);
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}
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_characterBody.MoveAndSlide();
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}
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public void _on_navigation_agent_3d_velocity_computed(Vector3 safeVelocity)
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{
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if (_characterBody is null) return;
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_characterBody.Velocity = safeVelocity;
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if (_characterBody.Velocity.Length() > 0)
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{
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StorageModule.FacingDirection = _characterBody.Velocity.Normalized().ToVector2();
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}
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}
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public bool IsNavigable(Vector3 newPos)
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{
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NavigationAgent.SetTargetPosition(newPos);
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return NavigationAgent.IsTargetReachable();
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}
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public bool IsNavigationFinished()
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{
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return NavigationAgent.IsNavigationFinished();
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}
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} |