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10 lines
No EOL
288 B
C#
10 lines
No EOL
288 B
C#
using Cirno.Scripts.Enums;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy._3D;
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public partial class EnemyStateMachine3D : StateMachineBase<EnemyState, CharacterBody3D>
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{
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[Export] public override EnemyState InitialState { get; protected set; } = EnemyState.Init;
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} |