cirnogodot/Scripts/Components/FSM/Enemy/3D/Dead.cs
2025-06-21 18:54:14 +02:00

19 lines
No EOL
450 B
C#

using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class Dead : EnemyStateBase3D
{
public override EnemyState StateId => EnemyState.Dead;
[Export] public EnemyStorage3D Storage { get; private set; }
public override void EnterState()
{
base.EnterState();
// player detection
// damage receiver will be a module
MainObject.Hide();
}
}