cirnogodot/Scenes/Interactable.cs
2025-01-30 17:43:39 +01:00

48 lines
1 KiB
C#

using Godot;
using System;
using System.Diagnostics;
using System.Linq;
using Cirno.Scripts.Resources;
using Godot.Collections;
public partial class Interactable : Area2D
{
[Export] public Array<LootItem> Requirements = new Array<LootItem>();
protected InventoryManager _inventoryManager;
public override void _Ready()
{
_inventoryManager = GetNode<InventoryManager>("/root/GameScene/InventoryManager");
}
protected bool MeetsRequirements()
{
if (Requirements.Any())
{
if (_inventoryManager.HasItems(Requirements.Select(x => x.Item).ToList()))
{
GD.Print($"Requirements for activation of {this.Name} successfully met: {string.Join(",", Requirements.Select(x => x.Item))} ");
return true;
}
else
{
GD.Print($"Requirements for activation of {this.Name} not met: {string.Join(",", Requirements.Select(x => x.Item))} ");
return false;
}
}
return true;
}
public virtual bool Activate()
{
return true;
}
public virtual bool CanActivate()
{
return true;
}
}