cirnogodot/Scripts/Activables/LevelTeleporter.cs
2025-02-22 14:45:46 +01:00

28 lines
No EOL
651 B
C#

using System;
using System.Collections;
using System.Threading.Tasks;
using Godot;
namespace Cirno.Scripts.Activables;
public partial class LevelTeleporter : Teleporter
{
[Export]
public string LevelPath {get; private set;}
protected override async Task Teleport(PlayerMovement player)
{
if (string.IsNullOrWhiteSpace(LevelPath)) return;
player.RequestMovementDisable(true);
await TweenPlayer(player);
_particles.Emitting = true;
await player.Teleport();
await Task.Delay((int)(TeleportAnimationLength * 1000));
GlobalState.Instance.GotoScene(LevelPath);
}
}