cirnogodot/Scripts/Resources/RogueliteFloorResource.cs
2025-04-30 16:11:25 +02:00

20 lines
No EOL
650 B
C#

using Godot;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class RogueliteFloorResource : Resource
{
[Export] public int DungeonLength { get; set; } = 3;
[Export] public int MaxBranchLength { get; set; } = 2;
[Export] public int MaxRooms = 12;
[Export] public int MinKeys = 0;
[Export] public int MaxKeys = 2;
[Export] public int MinSecrets = 1;
[Export] public int MaxSecrets = 1;
[Export] public int MinTreasures = 1;
[Export] public int MaxTreasures = 1;
[Export] public int MinShops = 1;
[Export] public int MaxShops = 1;
[Export] public float EnemyHealthMultiplier = 1.1f;
}