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14 lines
No EOL
266 B
C#
14 lines
No EOL
266 B
C#
using Cirno.Scripts.Weapons;
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using Godot;
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namespace Cirno.Scripts.Components.Actors._3D;
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public partial class BulletSprite3D : Sprite3D
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{
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private Bullet3D _parent;
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public override void _Ready()
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{
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_parent = GetParent<Bullet3D>();
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}
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} |