cirnogodot/Scripts/Components/Actors/3D/BulletSprite3D.cs
2025-06-30 17:28:19 +02:00

14 lines
No EOL
266 B
C#

using Cirno.Scripts.Weapons;
using Godot;
namespace Cirno.Scripts.Components.Actors._3D;
public partial class BulletSprite3D : Sprite3D
{
private Bullet3D _parent;
public override void _Ready()
{
_parent = GetParent<Bullet3D>();
}
}