cirnogodot/Scripts/Resources/PatternGroup.cs

56 lines
1.6 KiB
C#

using Godot;
using System.Collections.Generic;
using Cirno.Scripts.Actors;
using Cirno.Scripts.AttackPatterns;
using Godot.Collections;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class PatternGroup : AttackPattern
{
[Export] private Array<AttackPattern> patterns;
public override IPatternMachine MakeMachine(Node2D parent)
{
return new PatternGroupMachine(this, parent);
}
public class PatternGroupMachine(PatternGroup pattern, Node2D parent) : IPatternMachine
{
public Node2D Parent => parent;
private int currentPatternIndex = 0;
IPatternMachine _patternMachine;
public void Start()
{
currentPatternIndex = 0;
_patternMachine = pattern.patterns[currentPatternIndex].MakeMachine(parent);
_patternMachine.Start();
}
public void UpdatePattern(double delta)
{
if (currentPatternIndex < pattern.patterns.Count)
{
_patternMachine.UpdatePattern(delta);
if (!pattern.patterns[currentPatternIndex].WaitForCompletion || _patternMachine.IsComplete())
{
currentPatternIndex++;
if (currentPatternIndex < pattern.patterns.Count)
{
_patternMachine.Start();
}
}
}
}
public bool IsComplete()
{
return currentPatternIndex >= pattern.patterns.Count;
}
}
}