cirnogodot/Scripts/TilemapAvoidance.cs
2025-03-26 23:13:35 +01:00

69 lines
No EOL
2 KiB
C#

using Godot;
using System;
using System.Linq;
using System.Threading.Tasks;
using Godot.Collections;
public partial class TilemapAvoidance : TileMapLayer
{
[Export] private Array<TileMapLayer> _solidLayers;
[Export(PropertyHint.Layers2DPhysics)] public uint ObstaclesCollisionMask { get; private set; }
private bool _needsFullCheck = false;
public override void _Ready()
{
//NavigationServer2D.MapSetEdgeConnectionMargin(this.TileSet.GetRid(), 0f);
_ = RefreshNavigationAsync();
}
private async Task RefreshNavigationAsync()
{
await Task.Delay(500);
_needsFullCheck = true;
this.NotifyRuntimeTileDataUpdate();
}
public void Recalculate(Vector2 position)
{
var mapPos = LocalToMap(this.ToLocal(position));
var tile = GetCellTileData(mapPos);
tile.SetNavigationPolygon(0, null);
//_UpdateCells([mapPos], false);
}
public override bool _UseTileDataRuntimeUpdate(Vector2I coords)
{
// Run this check and return true only if I know the tiles will need to be updated, which means at start.
//
if (_needsFullCheck)
{
var spaceState = GetWorld2D().DirectSpaceState;
var globalCoords = ToGlobal(this.MapToLocal(coords));
var query = new PhysicsPointQueryParameters2D();
query.Position = globalCoords;
query.CollisionMask = ObstaclesCollisionMask;
query.CollideWithBodies = true;
query.CollideWithAreas = true;
var result = spaceState.IntersectPoint(query);
if (result.Count > 0) return true;
//_needsFullCheck = false;
return _solidLayers.Aggregate(false,
(current, layer) => current | layer.GetUsedCellsById(0).Contains(coords));
}
else
{
return false;
}
}
public override void _TileDataRuntimeUpdate(Vector2I coords, TileData tileData)
{
tileData.SetNavigationPolygon(0, null);
}
}