cirnogodot/Scripts/Resources/Events/UpdateCheckPointEvent.cs
2025-06-23 18:30:42 +02:00

32 lines
No EOL
662 B
C#

using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class UpdateCheckPointEvent : EventResource
{
[Export]
public NodePath Target { get; set; }
public override void Init(Node parent)
{
}
public override void Start(Node parent)
{
GameManager.Instance.LastCheckpointPosition = parent.GetNode<Node2D>(Target).GlobalPosition;
// _gameManager.Player.LastCheckPointPosition = parent.GetNode<Node2D>(Target).GlobalPosition;
}
public override void UpdateEvent(double delta)
{
}
public override bool IsComplete()
{
return true;
}
}