cirnogodot/Scripts/Resources/Events/AlarmEnableEvent.cs
2025-06-23 18:30:42 +02:00

47 lines
No EOL
934 B
C#

using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class AlarmEnableEvent : EventResource
{
private bool _isComplete = false;
public override bool IsComplete()
{
return _isComplete;
}
public override void Init(Node parent)
{
}
public override void Start(Node parent)
{
if (AlarmManager.Instance is null)
{
_isComplete = true;
return;
}
switch (parent)
{
case Node2D node2D:
AlarmManager.Instance.SoundAlarm(node2D.GlobalPosition);
break;
case Node3D node3D:
AlarmManager.Instance.SoundAlarm(node3D.GlobalPosition);
break;
}
_isComplete = true;
}
public override void UpdateEvent(double delta)
{
}
}