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10 lines
No EOL
198 B
C#
10 lines
No EOL
198 B
C#
using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources.Loot;
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[GlobalClass]
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public partial class LootTable : Resource
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{
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[Export] public Array<LootItem> Items { get; set; }
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} |