cirnogodot/Scripts/Components/FSM/ModuleBase.cs
2025-06-10 16:33:43 +02:00

14 lines
No EOL
459 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM;
public abstract partial class ModuleBase<TKey, TType> : Node, IModule<TKey, TType>
where TKey : notnull
where TType : Node
{
public abstract void EnterState(TKey state);
public abstract void ExitState(TKey state);
public abstract void Init(IStateMachine<TKey, TType> machine);
public abstract void Process(double delta);
public abstract void PhysicsProcess(double delta);
}