cirnogodot/Scripts/Resources/Loot/LootTable.cs
2025-04-25 18:33:20 +02:00

10 lines
No EOL
198 B
C#

using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.Loot;
[GlobalClass]
public partial class LootTable : Resource
{
[Export] public Array<LootItem> Items { get; set; }
}