cirnogodot/Scripts/InventoryManager.cs
2025-01-31 13:03:38 +01:00

92 lines
2.2 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts;
using Cirno.Scripts.Resources;
public partial class InventoryManager : Node2D
{
public bool RedKeycard { get; set; }
private List<LootItem> _items = new List<LootItem>();
[Signal]
public delegate void ItemAddedEventHandler(LootItem item);
[Signal]
public delegate void ItemRemovedEventHandler(LootItem item);
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
public bool HasItems(List<ItemTypes> items)
{
return items.Aggregate(false, (current, item) => current || HasItem(item));
}
public bool HasItem(ItemTypes type)
{
return _items.Any(x => x.Item == type && x.Amount > 0);
}
public bool AddItem(ItemTypes type, int amount = 1)
{
var item = new LootItem() { Item = type, Amount = amount };
_items.Add(item);
GD.Print($"Added {type} x{amount}");
EmitSignal(nameof(ItemAdded), item);
// switch (type)
// {
// // case ItemTypes.KeycardRed:
// // RedKeycard = true;
// // GD.Print($"Red Keycard x{amount}");
// // break;
// // case ItemTypes.KeycardBlue:
// // GD.Print($"Blue Keycard x{amount}");
// // break;
// // case ItemTypes.KeycardGreen:
// // GD.Print($"Green Keycard x{amount}");
// // break;
// // case ItemTypes.Ammo:
// // GD.Print($"Ammo x{amount}");
// // break;
// // case ItemTypes.Medkit:
// // GD.Print($"Medkit x{amount}");
// // break;
// // case ItemTypes.CrabBomb:
// // GD.Print($"CrabBomb x{amount}");
// // break;
// // case ItemTypes.Bomb:
// // GD.Print($"Bomb x{amount}");
// // break;
// // case ItemTypes.Mine:
// // GD.Print($"Mine x{amount}");
// // break;
// // case ItemTypes.Battery:
// // GD.Print($"Battery x{amount}");
// // break;
// // default:
// // return false;
// }
return true; // TODO: Return false if could not be added
}
public void AddRedKeycard()
{
RedKeycard = true;
}
public void RemoveRedKeycard()
{
RedKeycard = false;
}
}