mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 10:45:33 +00:00
95 lines
2.4 KiB
C#
95 lines
2.4 KiB
C#
using Godot;
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using System;
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using Cirno.Scripts;
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public partial class GameManager : Node2D
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{
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private Hud _hud;
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private PlayerMovement _player;
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private Node2D _cameraTarget;
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[Export]
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public PackedScene PlayerTemplate { get; set; }
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[Export]
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public Marker2D PlayerSpawnMarker { get; set; }
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private InventoryManager _inventoryManager { get; set; }
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//private AlarmManager _alarmManager { get; set; }
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//public InventoryManager Inventory => _inventoryManager;
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//public AlarmManager AlarmManager => _alarmManager;
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private Node2D _bulletsContainer;
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public Node2D BulletsContainer => _bulletsContainer;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_hud = GetNodeOrNull<Hud>("HUD");
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if (_hud == null) GD.Print("No HUD in scene.");
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_cameraTarget = GetNodeOrNull<Node2D>("CameraTarget");
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if (_cameraTarget == null) GD.Print("No camera target in scene.");
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_inventoryManager = GetNodeOrNull<InventoryManager>("InventoryManager");
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if (_inventoryManager == null) GD.Print("No inventory manager in scene.");
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//_alarmManager = GetNode<AlarmManager>("AlarmManager");
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SpawnBulletsContainer();
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if (PlayerSpawnMarker != null)
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{
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SpawnPlayer();
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}
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if (_inventoryManager != null && _hud != null)
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{
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_inventoryManager.ItemAdded += (item) => _hud.AddInventoryItem(item);
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_inventoryManager.ItemRemoved += (item) => _hud.RemoveInventoryItem(item);
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}
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if (_player != null && _hud != null)
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{
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_player.HealthChanged += (newHealth, maxHealth) => _hud.UpdateHealth(newHealth, maxHealth);
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_player.InteractableAreaEntered += (interactable) => _hud.UpdateInteractable(interactable);
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}
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public void SpawnPlayer()
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{
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if (_player != null) return;
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//_player = this.CreateChild<PlayerMovement>(PlayerTemplate, PlayerSpawnMarker.Position );
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_player = PlayerTemplate.Instantiate<PlayerMovement>();
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this.CallDeferred("add_child", _player);
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_player.Transform = this.GlobalTransform;
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_player.GlobalPosition = PlayerSpawnMarker.Position;
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if (_cameraTarget != null)
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{
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_cameraTarget.Reparent(_player, true);
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_cameraTarget.GlobalPosition = _player.Position;
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}
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}
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private void SpawnBulletsContainer()
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{
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_bulletsContainer = new Node2D();
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_bulletsContainer.Name = "BulletsContainer";
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AddChild(_bulletsContainer);
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}
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}
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