mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:15:33 +00:00
30 lines
No EOL
930 B
C#
30 lines
No EOL
930 B
C#
using Godot;
|
|
|
|
namespace Cirno.Scripts.Resources;
|
|
|
|
[GlobalClass]
|
|
public partial class LootItem : Resource
|
|
{
|
|
[Export] public StringName ItemName { get; set; }
|
|
[Export] public StringName ItemDescription { get; set; }
|
|
[Export] public StringName ItemKey { get; set; }
|
|
[Export] public ItemTypes Item;
|
|
[Export] public WeaponResource WeaponData { get; set; }
|
|
[Export] public int Amount;
|
|
[Export] public int Max;
|
|
[Export] public bool PickupIfMaxed;
|
|
[Export] public bool ConsumeOnUse;
|
|
[Export] public UiItemType UiType;
|
|
[Export] public bool Selectable;
|
|
[Export] public Texture2D InventorySprite;
|
|
[Export] public SpriteFrames WorldSprite;
|
|
[Export] public PackedScene HudItemScene;
|
|
[Export(PropertyHint.File)] public StringName DropScenePath { get; private set; } // Has to be a string path to avoid recursion issues
|
|
}
|
|
|
|
public enum UiItemType
|
|
{
|
|
NoUI,
|
|
Icon,
|
|
IconText
|
|
} |