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https://gitlab.com/MaddoScientisto/cirnogodot.git
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29 lines
1.3 KiB
Text
29 lines
1.3 KiB
Text
[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=4 format=3 uid="uid://ctrecvowhcqx0"]
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[ext_resource type="Script" uid="uid://c83r7t467hm4m" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="1_2vopw"]
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[ext_resource type="Resource" uid="uid://bpiblsew5s5so" path="res://3D/TrenchBroom/EntityDefinitions/base/light_base.tres" id="1_i5rgu"]
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[ext_resource type="Script" uid="uid://crjplbs250g75" path="res://3D/TrenchBroom/EntityScripts/Lights/light_spot.gd" id="3_ibopf"]
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[resource]
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script = ExtResource("1_2vopw")
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script_class = ExtResource("3_ibopf")
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apply_rotation_on_map_build = true
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apply_scale_on_map_build = true
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classname = "light_spot"
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description = "SpotLight3D entity."
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func_godot_internal = false
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base_classes = Array[Resource]([ExtResource("1_i5rgu")])
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class_properties = {
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"angle": 45.0,
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"mangle": Vector3(0, 0, 0),
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"range": 320.0
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}
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class_property_descriptions = {
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"angle": "The spotlight's angle in degrees.",
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"mangle": "Orientation in degrees.",
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"range": "The maximal range that can be reached by the spotlight in Quake Units. The entity script converts this to Godot Units in the LightOmni script."
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}
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auto_apply_to_matching_node_properties = false
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meta_properties = {}
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node_class = "SpotLight3D"
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name_property = ""
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