cirnogodot/Scripts/Resources/Events/CameraTargetEvent.cs
2025-02-23 17:18:48 +01:00

19 lines
No EOL
450 B
C#

using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class CameraTargetEvent : CameraTargetPlayerEvent
{
[Export]
public NodePath Target { get; private set; }
[Export]
public Vector2 Offset { get; private set; }
public override void Start(Node2D parent)
{
GameManager.Instance.CameraTargetObject(parent.GetNode<Node2D>(Target), Offset);
_isComplete = true;
}
}