mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:05:34 +00:00
104 lines
3.7 KiB
Text
104 lines
3.7 KiB
Text
[gd_scene load_steps=14 format=3 uid="uid://v8s3kubgb2qg"]
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[ext_resource type="Script" uid="uid://cble6kwcr7cvi" path="res://Scripts/Enemy.cs" id="1_lpwdj"]
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[ext_resource type="Texture2D" uid="uid://buwohektt3k00" path="res://Sprites/Actors/Robot1.png" id="2_hqnpo"]
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[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="2_ogldd"]
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[ext_resource type="Script" uid="uid://c4qmuxjhheahr" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_1nqn5"]
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[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="4_2k1dv"]
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[ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="5_ieij6"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_d7fe2"]
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atlas = ExtResource("2_hqnpo")
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region = Rect2(0, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_r6ku6"]
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atlas = ExtResource("2_hqnpo")
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region = Rect2(16, 0, 16, 32)
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[sub_resource type="SpriteFrames" id="SpriteFrames_xl1qg"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_d7fe2")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_r6ku6")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"]
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radius = 7.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"]
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radius = 4.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_v711r"]
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radius = 85.0529
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_m1rsg"]
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size = Vector2(8, 12)
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[node name="Enemy" type="CharacterBody2D" node_paths=PackedStringArray("EquippedWeapon", "_playerDetection") groups=["Destroyable"]]
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collision_layer = 16
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collision_mask = 9
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script = ExtResource("1_lpwdj")
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Health = 6.0
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EquippedWeapon = NodePath("Weapon")
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_playerDetection = NodePath("PlayerDetection")
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_navigationEnabled = true
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metadata/_edit_group_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_xl1qg")
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frame_progress = 0.280415
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[node name="Damage_HitBox" type="CollisionShape2D" parent="."]
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visible = false
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shape = SubResource("CircleShape2D_8gtts")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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collision_layer = 16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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visible = false
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position = Vector2(0, 5)
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shape = SubResource("CircleShape2D_cacb5")
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[node name="PlayerDetection" type="Area2D" parent="."]
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visible = false
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collision_layer = 16
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collision_mask = 2
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script = ExtResource("3_1nqn5")
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[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
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shape = SubResource("CircleShape2D_v711r")
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[node name="ShootTimer" type="Timer" parent="."]
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wait_time = 0.4
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one_shot = true
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[node name="Weapon" parent="." instance=ExtResource("4_2k1dv")]
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WeaponData = ExtResource("5_ieij6")
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BulletScene = ExtResource("2_ogldd")
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[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
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target_desired_distance = 64.0
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path_max_distance = 800.0
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path_postprocessing = 1
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avoidance_enabled = true
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debug_path_custom_color = Color(1, 0, 0, 1)
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[node name="DamageHitbox" type="Area2D" parent="."]
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collision_layer = 16
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collision_mask = 9
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageHitbox"]
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shape = SubResource("RectangleShape2D_m1rsg")
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[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
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[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
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[connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"]
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[connection signal="area_entered" from="DamageHitbox" to="." method="_on_damage_hitbox_area_entered"]
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