cirnogodot/Scripts/Components/FSM/ModuleBase.cs

23 lines
No EOL
837 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM;
public abstract partial class ModuleBase<TKey, TType> : Node, IModule<TKey, TType>
where TKey : notnull
where TType : Node
{
// Provide the state machine reference for derived modules to use without repeating boilerplate
protected IStateMachine<TKey, TType> StateMachine { get; private set; }
protected TType MainObject => StateMachine.MainObject;
// Default Init behaviour sets the state machine reference. Derived classes can still override
public virtual void Init(IStateMachine<TKey, TType> machine)
{
StateMachine = machine;
}
public abstract void EnterState(TKey state);
public abstract void ExitState(TKey state);
public abstract void Process(double delta);
public abstract void PhysicsProcess(double delta);
}