cirnogodot/Scripts/Components/FSM/3DPlayer/IsoPlayerStorageModule.cs
2025-06-10 16:33:43 +02:00

13 lines
No EOL
425 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class IsoPlayerStorageModule : Node
{
[Export] public IsoPlayerFSMProxy Root { get; private set; }
public Node RootAsNode => Root;
public Vector2 FacingDirection { get; set; } = Vector2.Down;
public Vector2 AimingDirection { get; set; } = Vector2.Down;
public Vector3 MovementDirection { get; set; } = Vector3.Zero;
}