cirnogodot/Scenes/player.tscn
2025-01-28 10:06:10 +01:00

212 lines
6.2 KiB
Text

[gd_scene load_steps=27 format=3 uid="uid://bghghp5ep4w2j"]
[ext_resource type="Script" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="2_ov36d"]
[ext_resource type="PackedScene" uid="uid://chkpk7erlqajg" path="res://Scenes/Selector.tscn" id="3_8wt6s"]
[ext_resource type="Script" path="res://addons/smoothing/smoothing_2d.gd" id="4_j4xhu"]
[ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/Weapons/crosshair.tscn" id="6_l43rf"]
[ext_resource type="Script" path="res://Scenes/InteractionController.cs" id="7_uvgjg"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="9_wblq0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ai4rh"]
size = Vector2(6, 6)
[sub_resource type="AtlasTexture" id="AtlasTexture_omx2u"]
atlas = ExtResource("2_bwf6x")
region = Rect2(0, 0, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_pdst4"]
atlas = ExtResource("2_bwf6x")
region = Rect2(0, 0, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_s7dqe"]
atlas = ExtResource("2_bwf6x")
region = Rect2(0, 0, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_irmjj"]
atlas = ExtResource("2_bwf6x")
region = Rect2(8, 0, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_chuua"]
atlas = ExtResource("2_bwf6x")
region = Rect2(16, 0, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_nhxfa"]
atlas = ExtResource("2_bwf6x")
region = Rect2(0, 32, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_tnyrl"]
atlas = ExtResource("2_bwf6x")
region = Rect2(8, 32, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_awe4i"]
atlas = ExtResource("2_bwf6x")
region = Rect2(16, 32, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_n0dww"]
atlas = ExtResource("2_bwf6x")
region = Rect2(0, 48, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_pq4ul"]
atlas = ExtResource("2_bwf6x")
region = Rect2(8, 48, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_w3vni"]
atlas = ExtResource("2_bwf6x")
region = Rect2(16, 48, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_kg1c7"]
atlas = ExtResource("2_bwf6x")
region = Rect2(0, 16, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_qe0jv"]
atlas = ExtResource("2_bwf6x")
region = Rect2(8, 16, 8, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_6pgul"]
atlas = ExtResource("2_bwf6x")
region = Rect2(16, 16, 8, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_q0rt3"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pdst4")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_s7dqe")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_irmjj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_chuua")
}],
"loop": true,
"name": &"walk_down",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_nhxfa")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tnyrl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_awe4i")
}],
"loop": true,
"name": &"walk_left",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_n0dww")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pq4ul")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_w3vni")
}],
"loop": true,
"name": &"walk_right",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_kg1c7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qe0jv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6pgul")
}],
"loop": true,
"name": &"walk_up",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_oevaq"]
radius = 17.2627
[sub_resource type="CircleShape2D" id="CircleShape2D_e6woi"]
radius = 1.41421
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle", "EquippedWeapon") groups=["Destroyable", "player"]]
collision_layer = 2
collision_mask = 99
script = ExtResource("1_m27vu")
Speed = 2500
CrosshairDistance = 20.0
SelectorScene = ExtResource("3_8wt6s")
GameOverScene = "res://Scenes/GameOver.tscn"
Muzzle = NodePath("Muzzle")
EquippedWeapon = NodePath("Weapon")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 1)
shape = SubResource("RectangleShape2D_ai4rh")
[node name="Muzzle" type="Marker2D" parent="."]
position = Vector2(-1, 0)
[node name="Node2D" type="Node2D" parent="."]
[node name="Smoothing2D" type="Node2D" parent="."]
script = ExtResource("4_j4xhu")
flags = 55
[node name="Sprite2D" type="Sprite2D" parent="Smoothing2D"]
visible = false
scale = Vector2(2.5, 1.75)
texture = SubResource("AtlasTexture_omx2u")
hframes = 3
vframes = 4
frame = 1
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Smoothing2D" groups=["player_sprite"]]
y_sort_enabled = true
sprite_frames = SubResource("SpriteFrames_q0rt3")
animation = &"walk_left"
[node name="Crosshair" parent="Smoothing2D" instance=ExtResource("6_l43rf")]
[node name="InteractionController" type="Area2D" parent="."]
collision_layer = 2
collision_mask = 4
script = ExtResource("7_uvgjg")
[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractionController"]
shape = SubResource("CircleShape2D_oevaq")
[node name="ShootTimer" type="Timer" parent="."]
one_shot = true
[node name="DamageHitBox" type="Area2D" parent="."]
collision_layer = 2
collision_mask = 128
[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageHitBox"]
shape = SubResource("CircleShape2D_e6woi")
debug_color = Color(1, 0.00817797, 0.0443347, 0.42)
[node name="Weapon" parent="." node_paths=PackedStringArray("Muzzle") instance=ExtResource("9_wblq0")]
BulletScene = ExtResource("2_ov36d")
Muzzle = NodePath("../Muzzle")
RateOfFire = 0.1
BulletCapacity = 100
ReloadTime = 0.4
BulletSpeed = 300.0
[connection signal="area_entered" from="InteractionController" to="." method="_on_interaction_controller_area_entered"]
[connection signal="area_entered" from="DamageHitBox" to="." method="_on_damage_hit_box_area_entered"]