cirnogodot/Scripts/Utils/SessionSettings.cs
2025-03-24 16:56:35 +01:00

20 lines
No EOL
438 B
C#

using System;
using System.Collections.Generic;
namespace Cirno.Scripts.Utils;
public class SessionSettings
{
public bool SkipDialogues { get; set; } = false;
public bool GodMode { get; set; } = false;
public Godot.Collections.Dictionary<string, int> Items { get; set; } = new();
public float Health { get; set; }
public float Shield { get; set; }
public void NewSession()
{
Items = new();
}
}