cirnogodot/Scripts/Components/FSM/Enemy/EnemyStateBase.cs
2025-03-20 18:22:40 +01:00

9 lines
No EOL
186 B
C#

using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public abstract partial class EnemyStateBase : BaseState<EnemyState, CharacterBody2D>
{
}