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72 lines
1.4 KiB
Text
72 lines
1.4 KiB
Text
// this code servers as an example VFEZ3D shader
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// that uses the VFEZ3D template. Files like this are
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// automatically generated using the VFEZMaterial but you
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// can also create them manually like the example below.
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shader_type spatial;
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#define BLEND_MIX
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//#define BLEND_ADD
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//#define BLEND_SUB
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//#define BLEND_MUL
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//#define BLEND_PREMUL_ALPHA
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#define DEPTH_DRAW_OPAQUE
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//#define DEPTH_DRAW_ALWAYS
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//#define DEPTH_DRAW_NEVER
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#define CULL_BACK
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//#define CULL_FRONT
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//#define CULL_DISABLED
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#define DIFFUSE_LAMBERT
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//#define DIFFUSE_LABERT_WRAP
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//#define DIFFUSE_BURLEY
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//#define DIFFUSE_TOON
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#define SPECULAR_SCHLICK_GGX
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//#define SPECULAR_TOON
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//#define SPECULAR_DISABLED
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//#define UNSHADED
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//#define BILLBOARD_ENABLED
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//#define BILLBOARD_Y
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//#define BILLBOARD_PARTICLE
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//#define BILLBOARD_KEEP_SCALE
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//#define NO_DEPTH_TEST
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//#define PARTICLE_TRAILS
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//#define PARTICLE_ANIM
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// enable more shapes to blend more textures
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#define SHAPE2
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#define SHAPE3
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#define UV_PIXELATE
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#define UV_TWIST
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#define UV_HANDRAWN
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#define UV_SHAKE
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#define UV_WAVE
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#define UV_ROUND_WAVE
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#define UV_GLOBAL_DISTORTION
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#define ALPHA_DISOLVE
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#define COLOR_FACE_TINT
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#define COLOR_TONING
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#define COLOR_RAMP
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#define COLOR_POSTERIZE
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#define COLOR_RIM
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#define COLOR_GLOW
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#define COLOR_HSV_SHIFT
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#define ALPHA_MASK
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#define ALPHA_REMAP
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#define ALPHA_CUTOFF
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#define VERTEX_OFFSET
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#define VERTEX_EXPAND
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#include "vfez_3d_template.gdshaderinc"
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